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Creates a shield for 15s that has a [%e1.Shield.ConditionProb]%% chance of blocking damage each time you and up to 6 allies within a 20m radius receive a [%e1.Shield.Condition]. It also restores [%e2.Heal.CheckTime] HP every [%e2.Heal.CheckTimeHeal]. (The shield blocks 50%% of the damage you receive per attack until it blocks a total of 16,718 damage).
Creates a shield absorbing 16,718 damage
Heals HP over 15.0s